If you’re addressing issues related to violent radicalisation and extremism with young people, this new tool might be interesting for you: the newly developed card game aims to raise awareness of different factors and steps influencing the process of violent radicalisation and extremism and offers space for brainstorming about potential youth work strategies for generic prevention. The game consists of thematic cards that present various factors shaping the perceptions and minds of young people, which may influence the process of adoption of radical beliefs. It further presents strategies of prevention and case studies to be used as a basis for discussion. The game is part of a tool kit created jointly by several Erasmus+ youth National Agencies and SALTOs within a long-term project on this topic. A big thank you to Lama Pasec for sharing her work.